Monday, April 7, 2025

Saying Goodbye with Poetry

 As part of our final assignment, I chose to revisit a blog I truly enjoyed: Chasing Fluency with Carmen. Her creative use of digital tools and her warm, student-centered approach really stood out to me. One of her StoryJumper activities was not only visually appealing, but also deeply meaningful. It showed how digital storytelling can empower students and boost their confidence in English.

Inspired by her activity, I created this final task for my 2º ESO students, to celebrate World Book Day with a poetic twist!

 Poetry for World Book Day – Let’s create a digital poem!

Tool: StoryJumper

Objective: Students will work in groups to create a short illustrated poem about the importance of books, imagination, or reading, and publish it digitally using StoryJumper.

Instructions:

  1. Make groups of 3 or 4 students.

  2. Think about books or reading. What do they mean to you? What do you feel when you read?

  3. Write a short poem as a group. Each student writes 1–2 lines.

  4. Create a digital poem book using StoryJumper. Add your poem, some drawings or photos, and a title.

  5. Read your poem aloud in class and share your StoryJumper book.

This activity allows students to express their creativity, work collaboratively, and explore poetry through technology. A perfect goodbye and celebration of all they’ve learned!


Sunday, April 6, 2025

Tarea 4.3: Storytelling


Celebrating World Environment Day Through Digital Storytelling!

Hello everyone!

Througout the third term I would like to embark on a creative project to celebrate World Environment Day (June 5th). I want to engage my students in a meaningful way that combines language learning with environmental awareness, and what better way to do that than through storytelling? We explored the power of digital storytelling using Storyjumper, a fantastic platform that allows users to create their own interactive storybooks.

I will be more than glad to share some of the wonderful creations with you! Below you'll find the links to a few exemplary stories they crafted, showcasing their understanding of environmental issues and their creative storytelling abilities.

Link 1 (coming soon!)

Link 2 (coming soon!)

Process of the Project

This project will be a rewarding experience for both my students and myself. Here's a reflection on the process. I will try to answer all the questions posted in the assigned task.

● How should I organise the groups?

I alway opt for small, mixed-ability groups of 3-4 students. My reasoning is to foster peer learning and collaboration. I normally group students  strategically with varying levels of English proficiency and different creative strengths, ensuring that everyone could contribute meaningfully to the final product. 

● What is the sequence of tasks to follow to get to the final product?

These steps can be followed:

  1. Introduction to World Environment Day: We can begin with a class discussion about the significance of World Environment Day, exploring different environmental challenges and potential solutions. We can watch short videos and read articles to build their vocabulary and understanding
  2. Brainstorming and Idea Generation: In  groups, students can brainstorm ideas for their stories related to World Environment Day. I encourage them to think about different genres (e.g., fable, realistic fiction, fantasy) and to consider a clear message of what they want to convey. I also share some models.
  3. Introduction to Storyjumper: I can provide a technical demonstration of Storyjumper, showcasing its features, tools for creating characters, backgrounds, adding text, and recording audio (optional). Students can have time to explore the platform and familiarize themselves with its interface using the provided technical description.
  4. Outline and Storyboarding: Each group can develop a basic outline and storyboard for their story, planning the sequence of events, characters, and settings. This can help them structure their narrative before diving into the digital creation process.
  5. Digital Story Creation on Storyjumper: This can be the core of the project. Students can work collaboratively within their groups to bring their stories to life on Storyjumper. I can circulate around the classroom, offering guidance and technical support as needed.
  6. Review and Revision: Once the initial drafts are complete, groups can review each other's work, providing constructive feedback on clarity, grammar, storytelling, and the effectiveness of their environmental message. They can then have time to revise and refine their stories.
  7. Generating Embed Codes: I will show students how to generate the embed codes for their finished Storyjumper books.
  8. Sharing and Presentation: The finished projects will be shared with the class.

● What were the specific learning objectives for this activity? How did the use of the tool help the learners achieve these objectives? Please be specific and give concrete examples.

The World Environment Day storytelling project using Storyjumper aims to achieve several specific learning objectives, and the tool itself plays a crucial role in facilitating these goals.

Firstly, to enhance vocabulary related to environmental issues, students actively research and use terms like "detrimental" and "marine life" within their stories. Storyjumper allows them to visually contextualize these terms, for example, by depicting polluted marine environments, thus reinforcing their understanding.

Secondly, the project aims to develop narrative writing skills. Students focus on creating engaging plots and characters, using descriptive language. Storyjumper's visual interface, with its drag-and-drop backgrounds depicting "lush rainforests" or "polluted cities," directly supports this by encouraging students to think visually and translate those visuals into their written descriptions.

Thirdly, to improve collaborative teamwork, students work in groups, dividing tasks such as character design and dialogue writing. Storyjumper provides a shared platform where they can contribute to the same story, fostering communication and shared responsibility.

Furthermore, the project seeks to foster digital literacy skills. Students gain hands-on experience with an online platform, learning to navigate its interface, embed content, and utilize various digital tools. Storyjumper's intuitive design makes this accessible even for those with limited prior experience.

Finally, the activity aims to promote awareness of environmental issues. By creating stories centered around World Environment Day, students deepen their understanding of challenges and solutions. The narrative process allows them to explore these issues from different perspectives, as seen in a story about children cleaning a park, demonstrating community involvement.

  • In what ways (be specific) is creativity and the use of imagination encouraged in your students?
Creativity and imagination are encouraged in several ways. First, ppen-ended Story Prompts are offered. While the theme is World Environment Day, I can give students broad prompts, encouraging them to explore any aspect of it that resonates with them. This freedom allows for diverse and imaginative storylines. Second, character and Setting Design in Storyjumper: Storyjumper's extensive library of characters and backgrounds, along with the option to customize them, empowers students to create unique and imaginative visual elements for their stories. They can design fantastical creatures affected by pollution or create vibrant, healthy ecosystems. Third, choice of Genre and Narrative Style: Students are not restricted to a specific genre. Some can choose to write realistic stories, while others can embrace fantasy or even humorous approaches to convey their environmental message. This freedom allows them to express their creativity in different ways. Encouraging "What If" Scenarios: I can prompt students to think outside the box by asking "what if" questions related to environmental issues. For example, "What if animals can talk about the pollution in their habitat?" This can spark imaginative narratives and unique perspectives.

● What did your students enjoy most / least about this activity?

Generally speaking, I think students will enjoy:

  • The creative freedom: They love being able to create their own characters, worlds, and stories.
  • Using a digital tool: Storyjumper is perceived as engaging and fun to use. They will enjoy for sure the interactive aspects of building their digital books.
  • Working collaboratively: Many students appreciate the opportunity to work with their peers and share ideas.
  • Seeing their stories come to life: The visual aspect of Storyjumper clearly make their narratives more tangible and exciting.

Some students might enjoye least:

  • Technical challenges (for a few): A number of students  may initially find navigating the platform slightly challenging, although they can overcome this with support.
  • Time constraints (for some groups): Some groups may feel they need more time to fully realize their creative visions.

● What would you change next time?

Next time, I can consider:

  •  Allocating more time for the initial exploration of the digital tool: While most students adapt quickly, providing a more extended introductory session can benefit those less familiar with digital platforms. 
  • Incorporating a more structured peer feedback process: While peer review is part of the process, I can implement a more specific rubric or guided questions to ensure more focused and constructive feedback. 
  • Exploring the audio recording feature more explicitly: While optional, encouraging more students to add their own voiceovers can enhance the storytelling experience. 
  • Potentially offering more scaffolding for story outlining: Providing templates or more detailed guidance on story structure can be helpful for students who struggle with narrative organization.

  • How are the finished projects shared with the rest of the class? 

The finished projects can be shared in a few ways:

  • Class Presentation: Each group can present their Storyjumper book to the class using a projector. They can talk about their story, the environmental message they want to convey, and the creative choices they made.
  •  Embedding on our Class Blog (as you will see here!): By embedding the Storyjumper links on our class blog, everyone in the class (and potentially parents) can access and read each other's stories at their own pace. 

● What opportunities are there for students to co-evaluate and discuss the learning experience with each other?

Opportunities for co-evaluation and discussion include:

  • Peer Review Sessions: During the story creation process, dedicated time can be allocated for groups to share their drafts and provide feedback to each other. They can discuss plot clarity, character development, language use, and the effectiveness of their environmental message.
  • Post-Presentation Q&A: After each group presents their story, there can be a brief question-and-answer session where classmates can ask about their creative choices, the challenges they faced, and the message behind their narrative.
  • Informal Discussions During Group Work: Throughout the project, students can be constantly discussing ideas, problem-solving together, and sharing their perspectives on the environmental issues they are addressing.
  • Reflection Circle: At the end of the project, we can hold a class reflection circle where students can share what they learned, what they enjoyed, what they found challenging, and how the project impacted their understanding of World Environment Day and digital storytelling.

Overall, this World Environment Day storytelling project using Storyjumper can be a valuable and engaging learning experience for my students. It can allow them to develop their English language skills, express their creativity, collaborate effectively, and deepen their understanding of important environmental issues. I'm incredibly proud of the stories they can create and the thoughtful reflections they can share!"


Tarea 5.3 Mini- Proyecto con Genially

 I'm getting closer to the end of my course, but I must say I keep being surprised at the creative tasks we are asked to do. This time I need to design something to foster speaking and interaction and I decided to connect it with the celebration of the Day of Europe on May 9th. 

Discovering Europe!

Target level: A2–B1
Group size: 2–3 students
Duration: 4 lessons
Final product: Oral presentation using Genially

Overview of the project
Each group will choose a European country and prepare an interactive Genially presentation to teach the class about it.

Their goal: to keep the audience engaged while sharing 3–4 fun facts or cultural elements about the country.

The presentation must include:

  • Visual support via Genially

  • At least one interactive element (e.g., quiz, guessing game, live poll, or audience question)

  • A brief Q&A at the end to involve classmates

                                             Image creatd with IA

STEP BY STEP PLAN

STEP 1: Group formation & country selection (Lesson 1) 

  • Students work in pairs or groups of 3. I let them choose, but them check that groups were formed to mix different skill levels and make changes if necessary. I also foster collaboration.

  • Each group picks a different European country from your list (no repeats).

  • Introduce the goal: to present their country in an engaging way using Genially.

STEP 2: Students complete a simple Project Planner that includes (Lesson1):

  • Country name

  • 3–4 cultural facts or fun curiosities

  • Roles and responsibilities

  • Interactive idea (how they’ll involve their classmates)

  • Needed visuals or props

STEP 3: Creating the Genially presentation (Lessons 2-3)

  • Each group designs their Genially (you may provide a basic template to get them started).

  • Encourage them to use images, simple animations, maps, flags, and other engaging visuals.

  • Include rhetorical questions, eye contact, gestures, and clear voice in their practice.

STEP 4: Presentations & feedback (Lesson 4)

  • Students present their projects in front of the class.

  • Each group includes at least one moment of audience interaction.

  • Take photos, short videos, or audio for the blog post.

  • Classmates can ask questions at the end.

Own Reflection

Using Genially in the classroom is an effective way to motivate students and enhance their oral skills. The visual and interactive format can encourage them to plan carefully and think about how to engage their audience. They become more aware of body language, voice projection, and eye contact, and they can include fun quizzes or games to get classmates involved.

This project not only reinforces speaking and presentation skills but also supports digital and cultural competence.


                                      Imagen generada con Gemini

As soon as my students carry out this task, I’ll be sharing photos and the best presentations here — stay tuned!"

Friday, April 4, 2025

Tarea 3.4 Edpuzzle

The video was selected for its relevance to the students' lives and its ability to spark conversation about emotional intelligence, values, and social skills.  It uses authentic language about friendship and personal growth, which aligns well with the students' age group and developmental stage. It's part of the learning situation 5.

Learning Objectives:

  • To introduce students to the importance of quality friendships and how they affect self-worth.

  • To teach vocabulary related to friendship (e.g., self-worth, gossip, vulnerability).

  • To foster critical thinking on the role of friendship in personal development and well-being.

  • To provide opportunities for reflection and oral communication on relationships.


Sequence of Activities:

  • Before class: Students will watch the video at home and complete EDPUZZLE questions (vocabulary, comprehension, reflection). They will reflect on key vocabulary like self-worth, gossip, one-sided relationships, and the quality of friendships.

  • In class: Group discussions, role-plays, and further exploration of the friendship themes. Let's see some possible class organization to work on the video.

1. Discussion: Based on the video’s ideas, students will discuss the following:

What makes a friendship fulfilling or rewarding?
Is it more important to have a few close friends or many acquaintances? Why?
How do you handle gossip in your friendships? Why is it harmful?

2. Pair or Group Work: I will create small groups to discuss different sections of the video and share their reflections with the class.

3. Role Play/Reflection Exercise: students will practice dialogues about supporting friends in need and offering honest, open communication.

Flipping the classroom allows students to engage with new content at their own pace at home, giving them the time to process the vocabulary and themes. This way ensures that class time is dedicated to interactive tasks, discussions, and reflections, where students deepen their understanding through active engagement.

The flipped learning model worked well as students had the chance to reflect at home before coming to class, allowing more interactive and meaningful discussions during the lesson.

I think next time  I will extend vocabulary work by using additional resources like short articles or song lyrics related to friendship.

Monday, March 31, 2025

Irish Writers with Time Toast

 

Timelines, Texts and Travelling: Using TimeToast to Explore Irish Writers Before Our Trip to Killarney

As part of our build-up to the school trip to Killarney, I wanted to find a meaningful and creative way to link English language learning with Irish culture. TimeToast is an online timeline tool that turned out to be perfect for this activity!

The goal was to help my students work on reading comprehension, summarising, and teamwork, while also learning about important Irish writers.

 Learning Objectives

  • Develop reading strategies through text-based research

  • Practise planning, summarising, and self-evaluation

  • Work collaboratively using digital tools

  • Learn about influential Irish writers and their key works

  • Prepare background knowledge for our upcoming trip to Killarney

How We Set It Up

  1. Selected short texts on Irish writers: 

  • Oscar Wilde
  • W.B. Yeats
  • Maeve Binchy
  • Seamus Heaney
  • Bram Stoker
  • Jonathan Swift
  1. Introduced TimeToast with a short tutorial
  2. Students worked in groups of five, each assigned to one author.

  3. They read the text, identified key dates, and built a collaborative timeline with images and short descriptions.

  4. Groups presented their timelines in class.

  5. We wrapped up with a short peer/self-assessment activity and reflection.

Why did  time toast work?

TimeToast proved to be an effective tool in the classroom because of its user-friendly design, which allowed students to learn how to use it quickly and independently. Its visual format encouraged chronological thinking, helping students to organise biographical information in a clear and logical way. The platform also gave learners a sense of ownership, as they had full control over both the content and presentation of their timelines. Working in small groups, students were able to divide tasks naturally, which supported cooperative learning and ensured that everyone participated meaningfully. Most importantly, TimeToast helped bring literature to life—transforming texts into something visual, personal, and relevant, which made the subject matter more accessible and engaging for all.

 Challenges and How We Solved Them

Some groups struggled to summarise biographical texts, so I provided a simple checklist with prompts (birth/death, famous works, key influences).


Others worked at different paces, so I broke the task into mini-deadlines and created group roles (reader, summariser, designer) to balance effort.

What Students Said

Students were enthusiastic about using a new tool and liked the fact that it was linked to our trip. Many said that building the timeline helped them remember the writers better and made reading more fun. The creative freedom and working in teams also helped build confidence.

What I Would Improve Next Time

I think I should have provided a sample timeline as a model. Students would have known better when to use images and how to write the information, so next time I will also offer more structured support with writing short, meaningful descriptions. In addition, I hope I can do a scavenger hunt in Killarney if we find connections!

3 Ways TimeToast Helped Achieve Our Goals
  1. It supported reading comprehension by requiring students to extract and summarise key information.

  2. It encouraged metacognitive strategies like planning and group regulation.

  3. It allowed us to bring Irish literature to life in an engaging, digital format students enjoyed.

Here you have some of the results: